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Post image for A Catalogue of Violent Design in the 21st Century

MoMA’s online initiative Design and Violence was an 18-month experiment in addressing the brutality of 21st-century design.

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Post image for Digital Distractions: Love, Color, and Clapping

In a new monthly series, we’re highlighting a few games, apps, and interactive digital experiences recommended for the art crowd.

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I Visited the Tate (in Minecraft)

by Haniya Rae on April 16, 2015

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The widely beloved open world video game of Minecraft will now offer a new activity for its players to explore: interactive artworks presented by the Tate, the third installment of which was just released last week.

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Post image for Artist Stan Douglas Resurrects Postwar Vancouver in an Interactive App

Ghosts hovering around an abandoned hotel and the streets of a neighborhood where the fences lean and paint crackles on the walls — these are your messengers to the past in Circa 1948.

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Post image for A Meditative Hunting Trip in an Interactive Story

Blood-soaked snow and the waxy green of conifers color the pensive landscape of The Last Hunt, an interactive story produced by the Digital Studio at the National Film Board of Canada (NFB).

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A Bloody Video Game Ode on a Grecian Urn

by Allison Meier on February 24, 2015

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Apotheon brings the classical world of ancient Greek pottery to life as a full-length animated video game.

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Post image for Cyberfeminists Go Deep on Big Data, Privacy, and Surveillance

In mid-December, 12 hackers, artists, coders, and activists gathered to tackle issues of privacy, surveillance, anonymity, and big data as they manifest in our society.

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Post image for Time Traveling with Jayson Musson and Dave Chappelle

“Maybe all you needed was a little hip-hop pizzazz,” says Jamel (James III) in the first episode of artist Jayson Musson’s new time travel comedy series, The Adventures of Jamel.

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Post image for Mapping the Material and Social Histories of Photographs

The current Museum of Modern Art exhibition Modern Photographs from the Thomas Walther Collection, 1909–1949 is just one component of a four-year, Andrew W. Mellon Foundation–funded research project examining photographs not only as art, but as physical objects possessing a material and sociological history as well.

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Post image for A Virtual Island of Algorithmically Generated Art Museums

Manhattan may have an okay assortment of cultural institutions, but in Secret Habitat, a free game by Manchester-based indie video game developer Strangethink, users navigate an island that’s home to 99 small museums.

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