Post image for Best of 2015: Our Top 10 Works of Internet Art

Unbound to GPS coordinates, internet-based art has no place on these other lists, and since it isn’t fair to neglect the increasing amount of works designed specifically for cyberspace, 2015 welcomes our inaugural Best-of-the-Internet list.

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Post image for Rebooting the Legacy of a Woman Who Made Video Games for Girls

Theresa Duncan made a series of CD-ROM games in the 1990s aimed at young girls, encouraging imagination and adventure through playfully drawn, dreamlike narratives.

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50 Shades of Art Whoredom

by Hrag Vartanian on November 14, 2014

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To call Ryder Ripps’s “ARTWHORE” project provocative is an understatement.

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Screenshot of Amalia Ulman's Instagram project

How do you capture and preserve the experience of a new media artwork created on Twitter in 2010? How do you re-create the design and feel of Twitter’s interface at that time, and populate that interface with users’ contemporaneous profile photos?

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Post image for A Look Back at Aaron Swartz’s Open-Internet Art Project

Aaron Swartz, the 26-year-old internet pioneer, Reddit co-founder, and activist programmer who tragically committed suicide last week, made an intriguing entry into the art world last year at Rhizome’s Seven on Seven conference, which brings creative technologists into collaboration with artists. Swartz participated with Taryn Simon, an American artist who often works to visualize sets of data with her photography.

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10 Pivotal Moments for Digital Art in 2012

by Kyle Chayka on December 27, 2012

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2012 was a great year for digital art. As Tumblr rocketed over 25 million hits a month and Instagram became a new venue for creative expression, artists continued to traverse the internet’s sprawling landscape and confront us with the weirdness of our own experiences of virtual space. In this end-of-year roundup, I’ll look at ten events, moments, and trends that marked these past 12 months in digital art.

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Post image for What’s Wrong With Technological Art vs. the Maker Faire

“What’s Wrong With Technological Art?” was the vexing question posed by the tony New Museum panel assembled by Megan Heuer featuring Heather Corcoran, the new executive director of Rhizome, and art historians Judith Rodenbeck, and Gloria Sutton. The event indadvertedly dove tailed with the recent September Artforum issue about the frayed divide between the art world and technological art. The bon mot award for the evening came from rehashing the 1967 quote of Philip Leider, editor of Artforum, who once penned the uber snarky statement, “I can’t imagine Artforum ever doing a special issue on electronics or computers in art, but one never knows.”

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Post image for Occupy.Here Hopes to Create a Free, Open, Unregulated Community Without the Internet

Occupy.here uses a wifi router to create a network for discussion for only a locale audience. By bypassing the traditional internet, Phiffer is working to make a free, open, unregulated and community based platform for exchange.

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Required Reading

by Kyle Chayka on June 5, 2011

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This week’s Required Reading features mashed-up video games, a lost e.e. cummings poem, an indie arcade review and a museum just for you.

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Post image for Seven Artists Meet Seven Technologists, But Who’s Who?

Seven on Seven is an annual conference hosted by Rhizome and the New Museum that pairs seven artists together with seven technologists to collaborate on projects created in a 24-hour period. The event’s second outing was last Saturday, May 14. The first question that came to my mind while attending the event was — what exactly is a technologist? Through the presentation speeches and Q+A sessions that showed off the series of thought-provoking collaborative artworks, I began to get an inkling of what the word might mean, and what its implications could be. But at a time when new media artists are technological innovators and software developers are artistic creators, where do we draw the line?

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