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# A Puzzle Game Inspired by the Mathematics of Islamic Art
- URL: https://hyperallergic.com/engare-game-islamic-design/
- Published: 2017-12-14T22:24:48.000Z
- Updated: 2025-11-24T15:56:10.000Z
- Description: Engare by Iranian developer Mahdi Bahrami is a game of geometry and motion, inspired the tessellations that often adorn Islamic art and architecture.
- Author: Allison Meier
- Tags: Art, games, Interactive, Islamic art, Review, #wp, #wp-post, #image-position-hidden, #Import 2025-11-24 07:30(2016, 2017, part 3)

![Screenshot from <em/>Engare (courtesy Mahdi Bahrami)](https://storage.ghost.io/c/51/f8/51f871d8-b6be-4a73-b958-0ca4fff0110a/content/images/hyperallergic-newspack-s3-amazonaws-com/uploads/2017/12/engaregame02.jpg)

Screenshot from Engare (courtesy Mahdi Bahrami)

“I think we can explore mathematics in different ways,” game developer [Mahdi Bahrami ](http://www.mahdibahrami.com/?ref=hyperallergic.com)told Hyperallergic. “If someone is not able to solve an equation on paper, that doesn’t mean he \[or\] she is bad at maths. For some people it’s easier to explore maths when it’s visualized. I think video games as a medium have a great potential in doing these kind of visualizations. That being said, my goal was never to make an ‘educational game.'”

![<em/>Engare animation (courtesy Mahdi Bahrami)](https://storage.ghost.io/c/51/f8/51f871d8-b6be-4a73-b958-0ca4fff0110a/content/images/hyperallergic-newspack-s3-amazonaws-com/uploads/2017/12/engar.gif)

Engare animation (courtesy Mahdi Bahrami)

What Bahrami created is [*Engare*](http://www.engare.design/?ref=hyperallergic.com)*,* a game of motion and geometry which draws on the mathematical principles of Islamic design. It was[ released this fall](http://store.steampowered.com/app/415170/Engare/?ref=hyperallergic.com) for Mac and PC. Players progress through increasingly challenging levels where visual puzzles are inspired by the tessellations that often adorn Islamic art and architecture. The goal is to replicate a provided pattern by clicking on a dot on tumbling blocks or swirling orbs, then watching as they go into motion. In early stages you’re making squiggly lines or basic curls, later you’re generating ornamentation worthy of [Alhambra](https://en.wikipedia.org/wiki/Alhambra?ref=hyperallergic.com).

Bahrami is Iranian and based in the city of Esfahan, which includes the UNESCO-listed [Naqsh-e Jahan Square](https://en.wikipedia.org/wiki/Naqsh-e%5FJahan%5FSquare?ref=hyperallergic.com) lined with historic architecture. He has a particular interest in both math and Islamic design in his work, with the upcoming [*Tandis* ](http://www.mahdibahrami.com/tandis?ref=hyperallergic.com)incorporating mathematical functions and modeling, and the 2013 [*Farsh,*](https://www.polygon.com/2013/3/6/4053930/farsh-igf-2013-student-showcase?ref=hyperallergic.com) a tile-based puzzle game, involving the rolling of digital Persian rugs. For *Engare*, each design begins, like those in the sacred geometry of Islamic art, with a circle that’s in turn divided into parts, creating intersections that guide the pattern. These algorithmic designs can be applied infinitely to any surface, whether the dome of a mosque or a tile wall.

“Centuries ago, artists in some Middle Eastern countries were not allowed to use figurative representation in their art,” Bahrami explained. “Drawing living creatures was considered as a sin against God. So they used geometrical shapes to express their feelings. While I was working on *Engare*, I realized that the patterns drawn by the game are similar to the shapes I see in the historical places of my hometown, Esfahan. The mathematical rules behind them seemed to be the same.”

The gameplay and graphics of *Engare* can appear simple, but much like those historical designs, there’s a harmony of symmetry and geometry in their mechanics. The directions in the game are in English, with Arabic numbers marking the levels, and new levels activate on a building reminiscent of Esfahan’s 17th-century [Shah Mosque](https://en.wikipedia.org/wiki/Shah%5FMosque?ref=hyperallergic.com). A [soundtrack](http://www.engare.design/soundtrack/?ref=hyperallergic.com) by Mim Rasouli adds a jaunty tone, and if the game starts to remind you of a Spirograph, well, that’s because both that geometric toy and Islamic art have a similar mathematical basis. Although it’s a game about complex geometry, it’s possible to play through *Engare* in an hour or two. And after you’ve solved each level, there’s a sandbox function for experimenting with your own patterns, which can be exported as images or 3D models.

![Screenshot from <em/>Engare (courtesy Mahdi Bahrami)](https://storage.ghost.io/c/51/f8/51f871d8-b6be-4a73-b958-0ca4fff0110a/content/images/hyperallergic-newspack-s3-amazonaws-com/uploads/2017/12/engaregame01.jpg)

Screenshot from Engare (courtesy Mahdi Bahrami)

![Screenshot from <em/>Engare (courtesy Mahdi Bahrami)](https://storage.ghost.io/c/51/f8/51f871d8-b6be-4a73-b958-0ca4fff0110a/content/images/hyperallergic-newspack-s3-amazonaws-com/uploads/2017/12/engaregame03.jpg)

Screenshot from Engare (courtesy Mahdi Bahrami)

![Screenshot from <em/>Engare (courtesy Mahdi Bahrami)](https://storage.ghost.io/c/51/f8/51f871d8-b6be-4a73-b958-0ca4fff0110a/content/images/hyperallergic-newspack-s3-amazonaws-com/uploads/2017/12/engaregame04.jpg)

Screenshot from Engare (courtesy Mahdi Bahrami)

[Engare ](http://www.engare.design/?ref=hyperallergic.com)*is available now for Mac and PC on* [*Steam*](http://store.steampowered.com/app/415170/Engare/?ref=hyperallergic.com)*.*