The museum collaborated with Verizon to launch the Met Unframed, which allows you to navigate through a dozen digitally rendered galleries and view nearly 50 works from the Met’s collection.
A newly released app called Rembrandt Reality allows the user to enter and wander through the Rembrandt painting “The Anatomy Lesson of Dr Nicolaes Tulp.”
Tamiko Thiel’s “Unexpected Growth” is an augmented reality installation on the future of oceans and climate change.
Flarmingos is an ongoing augmented reality project, on Governors Island in New York, in which artist Kristin Lucas asks people to join digital flamingos in a dance of ecological awareness.
Digital technologies for games are developing at an unprecedented pace, compelling us ask how they are potentially shifting society’s relationship to intimacy and social interaction.
The White Noise augmented reality installation visualizes the online conversations we have around consumption and conservation.
Artist Asad J. Malik’s project uses augmented reality to bring the Syrian conflict into everyday living spaces.
Is it truly public space if there’s no opportunity to really disrupt things? Artist Sebastian Errazuriz doesn’t seem to think so.
The new “Jeff Koons Lens” allows Snapchat users to find augmented reality versions of Koons’s shiny sculptures in parks around the world.
The guide, Lumin, offers museumgoers an opportunity to look closer and, by providing critical context, expand their understanding of a given art object.
If you’ve visited a museum in the last few days and spotted larger-than-average groups of people wandering around and looking a tad lost, their eyes glued to their phones, you were likely witnessing the phenomenon of Pokémon Go.
The modern world is awash in a sea of radio waves — currents of electromagnetic radiation upon which our digital lives depend. What if you could see this invisible dimension?