Sitting in the audience for the performance of Ann Hirsch’s “Playground” at the New Museum last week, two things came to mind: one, that Hirsch had managed to trick a bunch of art school kids and fans of her often web-based art into coming to a very conventional theater production; and two, that the plot of her play felt a little conservative, despite Hirsch’s larger body of work that seeks to question representations of female minds, bodies, and sexualities on the internet.
Digital Art
Shoot for the Stars: First GIF Shared in Space
To launch a project that will crowdsource digital media projected into space, it makes sense to start with a GIF, the most beloved manifestation of our current internet noise. Today the first GIF to ever be sent into space started a journey to a distant solar system — which it will reach in 2031.
A Futuristic Ghost Story with Many Layers
To tackle the anxiety of online identity and the constant torrential rain of information, artist Toni Dove has orchestrated a ghost story. It’s a spectral experience that spills from video screens that raise from the floor and hover from the ceiling, blending in live soundtracking, robotics, motion-sensing animation, and a whole cavalcade of integrated technology that comes together more like a sci-fi symphony than a replica of all that online noise. I recently visited Dove’s studio in Lower Manhattan, where she demonstrated the technology behind Lucid Possession and discussed her continuously evolving new media-based work.
Tracing a Path from Cubism to Digital Art
I first learned about Cubism in an art history class my sophomore year of college. I remember the moment of revelation, after reading a lot about but still failing to grasp what exactly Picasso and Braque were after. In the darkened lecture hall one afternoon, our teacher summed it up this way: how sparingly could you paint a face while still having the viewer understand it as a face? What was the bare minimum required for representation? As legend has it, these questions and the art they inspired changed the course of art history forever.
Is the same true of the digital revolution? That’s the premise of Decenter, an exhibition curated Andrianna Campbell and Daniel S. Palmer and currently on view at the Abrons Arts Center.
Reject Reality and Substitute Your Own: Using Augmented Reality as Art
Whether you like it or not, the digital invasion of Google Glasses is on its way, bringing the alternate world of augmented reality with it. As the late sci-fi author Philip K. Dick, who I really wish was here to react to the rapidly cyborg-like technology advances, forebodes in his 1978 essay “How to Build a Universe That Doesn’t Fall Apart Two Days Later”: “What is real? Because unceasingly we are bombarded with pseudorealities manufactured by very sophisticated people using very sophisticated electronic mechanisms. I do not distrust their motives; I distrust their power. They have a lot of it. And it is an astonishing power: that of creating whole universes, universes of the mind. I ought to know. I do the same thing.”
What Does the Sundance Festival Tell Us About the Future of Film?
The deal making begins weeks before the celebrities touch down in Park City, Utah, a pop-up center of the universe for the culture industry during the ten-day run of the 2013 Sundance Film Festival. Open Road Films buys the Steve Jobs biopic jOBS, starring Ashton Kutcher as the Apple co-founder, long before audiences clap, yawn, or both at its Sundance Closing Weekend premiere. Other movies including Mud, starring Matthew McConaughey, and No, featuring Gael García Bernal, also arrive with deals intact. The pre-fest deals, as well as decisions by filmmakers from former Nirvana drummer and Foo Fighters frontman Dave Grohl (Sound City) to Shane Carruth (Upstream Color) to take on a DIY release model, lead to an inevitable question: with the ability to build communities of fans and supporters 24/7 on digital platforms, are the time, energy, and money spent getting in and getting to Sundance still necessary?
Let’s All Argue About Digital Art
You’re digital! I’m digital! We’re all digital! No better way to stir the pot than to bring up the post-IRL condition that has us all confused: What does it mean that we spend so much time online? How are artists engaging technology? Everyone’s arguing, from the curmudgeonly Artforum-approved art historian Claire Bishop to curator Lauren Cornell and author Eleanor Heartney. Here’s what they’re saying.
10 Pivotal Moments for Digital Art in 2012
2012 was a great year for digital art. As Tumblr rocketed over 25 million hits a month and Instagram became a new venue for creative expression, artists continued to traverse the internet’s sprawling landscape and confront us with the weirdness of our own experiences of virtual space. In this end-of-year roundup, I’ll look at ten events, moments, and trends that marked these past 12 months in digital art.
Last-Minute Holiday GIF Guide
Have you waited till the last minute to do your holiday shopping for all your arty friends? Not a problem — we have a slew of gifts for you that won’t take any time at all to deliver. They’re GIFs! Easily giftable and transmitted instantly over email or the social network of your choice, GIFs make the perfect gifts.
Is the World Now Ready for Computer Art Pioneer Manfred Mohr?
BRIGHTON, UK — The difficulties facing post-war German artists can seem insurmountable. And it may not be fair to the likes of Beuys, Kiefer, or Richter to look for an adequate response to the worst atrocities of WWII; we should surely share the guilt around. But a lesser-known artist from Pforzheim has apparently cracked the worst dilemmas facing his countrymen. His name is Manfred Mohr and he has maneuvered German art out of its cul-de-sac with a healthy dose of logic and a working knowledge of early computer technology.
GIF Typologies and the Heritage of the Moving Image
EDMONTON, Alberta — Animated GIFs express newness through the medium of the explicitly old. Seen as the quaint markers of a pre-Flash world wide web, GIFs’ ongoing renaissance over the past half-decade places them in an online context that marks their vintage aesthetic difference as a notable appeal rather than an intrusive deficiency.
Surfcave Destroys the Illusion of Online Privacy
What if every image that ever passed through your web browser was published for all to see? Surfcave is a new Chrome browser plugin and website by Jonathan Vingiano and Brad Troemel that turns surfing the internet into a relentlessly public, voyeuristic, and hypnotic activity.