Did you know this week is Internet Week New York? Surprise! And there are art events, too. Tonight only, curator Lindsay Howard will be taking over Internet Garage, a Williamsburg internet cafe, with a team of net artists.
In advance of Ryan Trecartin’s upcoming exhibition at PS1, the artist has released a trailer teaser to get us all excited for a new batch of video works.
Remember Oakley M-Frame sunglasses? They’re supposed to look like the future, with gradient lenses in a variety of neon colors and knotted frames that bear a resemblance to tensed muscle and ligaments. What they actually look like is a future imagined from the 1980s, in which some mixture of cyberpunk fashion, steroidal athlete aesthetic and Gatorade-style visual punch is totally au courant. New media prankster Cory Arcangel has turned these glasses into monuments, casting them in bronze and immortalizing them in a series of readymades called “Sports Products” (2011). Are you ready for 80s nostalgia? You better be, because it’s ready for you.
Tomorrow marks the opening of Cory Arcangel: Pro Tools, a full floor of new and recent work by the artist at the Whitney Museum. Lucky you, you get to see it a day early! I previewed the exhibition and came back with a photo essay featuring bowling video games, photoshop gradients, bad golfers and epic sunglasses.
Earlier this morning, we posted a video of Cuban artist Geandy (pronounced jee-ahndy) Pavon projecting Ai Weiwei’s portrait onto the street side of the New York City Chinese Consulate, a guerrilla protest for the detained artist. In this exclusive Q+A, Pavon explains how he did it, what the reaction has been to his work and his future plans.
New media and internet artist Cory Arcangel often appropriates artifacts from earlier digital times for his artwork. In a series of videos, Arcangel hacks cartridges of the original Nintendo game Super Mario Bros., twisting the game’s graphics into surreal reinterpretations.
Quayola is a multimedia artist based in London whose hybrid projects blur the line between photography and animation, the digital and the real. In this video, the artist filmed a cathedral in extreme high resolution, then used custom-programmed algorithms to fracture the image.
Artist Takeshi Murata is known for making digital works that at first glance might not look like art at all. His abstract videos take an appropriated source, here, a movie clip of a monster rising out of a pool, and distort it into something almost unrecognizable: a free for all of color, pattern and digital noise.
From ASCII sunsets to screen-flattened foliage, Artist Laurel Schwulst makes parks for the internet. In a temporary exhibition called Proposals For Future Parks shown on internet-based art space bubblebyte.org, the artist uses different media approaches, both online and off, to explore the abstract idea of a “park,” a loose term that for the artist might signify a constructed landscape that has been made for humans to experience. In this show of four parts, Schwurst designs parks that are meant to be experienced in the manner we are now most accustomed to — through screens, virtually and at a remove.