Taking its inspiration from magical realism, Southern Gothic, Tennessee Williams, and much more — act five of Kentucky Route Zero presents an unusual collage of touchstones for a young art form generally consumed with self-references.
With dripping, creaking, flowing, artist Katie Wood and scientist Grant Macdonald build an uncanny aural simulacrum of a melting continent.
Academia often treats migrants as homogenous. Social media provides a way to present their narratives in an open and empowering manner.
The new game Telling Lies turns players into detectives, having them sort through surveillance footage to understand what to look for and find the truth.
YouTube creator Syrmor talks to people in an online social game. Their stories are often harrowing and emotional — even though they’re coming from the mouths of cartoon characters.
Currently, a broad part of online communication consists of people reinterpreting a shared pool of references. There’s no better showcase for this than various subcultures putting their own spins on popular memes.
The Gray Area Festival’s attractions like Inferno and the ISM Hexadome drew upon images of hell and Thom Yorke to illustrate its vision of audience-participatory art, but the festival itself demonstrated that technology alone is not enough.
Across social media, various players love to test game realism. What do the limits of this realism say about the future of the medium?
Many channels have made popular videos about “scary” things like abandoned asylums or amusement parks. But there is a different trend which reveals the mundane decay of the suburbs.
A van Gogh might be impossible for most of us to own in real life, but this computer game makes it a simple transaction
As someone deeply skeptical of technologically aided “interactive” art, I found this to be a thoroughly novel and captivating experience.
Tamiko Thiel’s “Unexpected Growth” is an augmented reality installation on the future of oceans and climate change.