Local 30 union members gathered at the entrance of MoMA PS1 in Queens after “strained” contract renegotiations. Workers say they are paid significantly less than their counterparts at MoMA in Manhattan.
Tag: MoMA PS1
Giving Bruce Nauman a Makeover
Disappearing Acts finds a balance between the harmlessly nonsensical and the strangely aggressive parts of the artist’s body of work, thus creating a more palatable Bruce Nauman.
A Preview of Printed Matter’s Annual NY Art Book Fair, Featuring 73 First-Time Exhibitors
This weekend, Printed Matter’s 13th annual New York Art Books Fair kicks off at MoMA PS1.
Masks and Rural Life in Gauri Gill’s Art
Through paper mâché maskes made by traditional artists in west-central India, Gauri Gill creates a series of stunning photographs on display at MoMA PS1.
Harnessing the Revelatory Power of Masks
For almost 20 years, Gauri Gill has documented the lives of nomads, peasants, tribals, migrants, and other marginalized communities of rural India.
The Everyday Politics of Conceptual Art
While Michael E. Smith’s sculptures and installations draw on conceptual art, his practice centers on the objects he uses, and the messy details of life.
A Performance Imagines the Vagina as a “Third Ear”
Visitors will be invited to sit on chairs and experience the humming sounds that vaginas hear.
A Showcase of Strange and Striking Hairdos at MoMA PS1
The event is inspired by the Hair Wars showcase, which began in Detroit’s nightclubs in the mid-1980s.
Best of 2017: Our Top 20 NYC Art Shows
It was a powder keg of a year in visual art, with strong, politically inflected, deeply personal, and wildly inventive exhibitions that touched on the classics, courted controversy, and yielded new favorites.
Confronting and Correcting Racist Narratives in Media and Art
Five artists and writers will take on the racist narratives that shape American culture in a day of events at MoMA PS1.
Carolee Schneemann on Five Decades of Meat, Harnesses, and Innovation
In which Schneemann discusses rejecting academic language, reveling in flesh, how any respectable gallery needs a “token cunt,” and, naturally, cats.
Confronting Our Existential Dilemmas in a Live-Simulated Fantasy World
For Emissaries, Ian Cheng designed three self-playing video games that take place on a fictitious volcanic island.