Taking its inspiration from magical realism, Southern Gothic, Tennessee Williams, and much more — act five of Kentucky Route Zero presents an unusual collage of touchstones for a young art form generally consumed with self-references.
As a recent exhibition at the Akron Art Museum demonstrates, video games are at a creative peak, as fine artists respond to and play with video gaming culture, visuals, and communities.
As the landscape for cultural production shifts, it’s worth asking what does or does not constitute a documentary now. Here are some thoughts.
The new game Telling Lies turns players into detectives, having them sort through surveillance footage to understand what to look for and find the truth.
YouTube creator Syrmor talks to people in an online social game. Their stories are often harrowing and emotional — even though they’re coming from the mouths of cartoon characters.
Across social media, various players love to test game realism. What do the limits of this realism say about the future of the medium?
In a new book of essays, The Psychology of Zelda: Linking Our World to the Legend of Zelda Series, psychologists and video game scholars probe the existential questions at the heart of the beloved video game franchise.
Meditations is a year-long project offering 365 short games, each playable only on the day of its release.
For a video game that includes extraterrestrial beings and time travel, Assassin’s Creed: Odyssey is shockingly faithful to what Ancient Greece looked like during its golden age.
The video game Semblance by the South Africa-based Nyamakop studio has players reshaping a malleable digital world before it petrifies.
Where the Water Tastes Like Wine is a game of gathering and sharing stories, which grow and change in the telling.
The Internet Archive has uploaded emulations of classic games to Handheld History, a free digital library, allowing for old-school experiences on modern computers.