In the game The Founder, you build the most disruptive, innovative, synergized startup in the world, but your success destroys the planet in the process.
“Scéal” is a game on a ghost’s journey that unfolds like a storybook, its painting-like animation inspired by Irish folklore.
Teku Studios spent four years hand-painting a watercolor world for their game Candle, in which players decode puzzles through clues embedded in the art.
A competition challenged developers to reinterpret a biography of the “master builder” as interactive experiences.
In “The Founder,” a “dystopian startup simulator,” you must disrupt markets, innovate nonstop, maybe even go beyond the Earth in wildly expensive rockets.
Forgive me, for I have sinned. I peeped at a lady’s ankle through an open window and carved an idol in my own image.
Lieve Oma is a game in which you hunt for mushrooms with your grandmother beneath trees saturated with autumnal colors. It’s also about how a simple conversation can indicate so much more about a relationship, where the words unsaid echo as much as those spoken aloud.
In 1979 Revolution: Black Friday, the streets of Tehran are combustive, resistance smoldering from tensely linked groups that share a dissatisfaction with the Shah.
The developers of Californium call their game a “love letter to Philip K. Dick.”
To mark the 70th anniversary of Italy’s 1945 liberation from fascism, the Milan-based duo We Are Müesli developed an interactive story based on the country’s 20 months of partisan resistance.
Whether a five-minute walk through one man’s life or a maze that would take two millennia to explore, Jason Rohrer creates meaningful experiences that could only exist as games.
Have you ever wanted to throw a piano or screeching cat at Le Corbusier’s pristinely white 1931 Villa Savoye in France?