Posted inArt

Representational Politics, Video Games & War

When it came to light that the newest release in EA’s Medal of Honor video game series contained a mode in which players could choose to fight as a group named the Taliban, and the US Army was understandably not too happy about it. After all, they had previously been cooperating on developing the game, allowing EA access to military equipment for rendering as well as aiding in the recording of sounds for the game. Yet the thinking behind this pressure from the Army and EA’s final decision to remove the game mode is more complicated than it seems.

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