Artist Patrick Smith’s Windosill, a Flash-based video game that’s playable in your internet browser, is a fascinating work both for its slow, subtle game play and its visual inspirations, namely proto-Surrealist Giorgio de Chirico’s empty landscapes and Philip Guston’s still-life paintings.
At the Boston Museum of Fine Arts’ new Wing of the Americas, the story of American art is told over the course of four floors, ranging from colonial and indigenous art through modernism. Stopping before contemporary, the third floor above ground level is the home of American modernism. The opening gallery of the floor tells a story that’s neither comprehensive nor diverse, instead presenting a kind of multifaceted, unfocused face to greet the public. How does this hanging impact the works on view in the gallery, and museum-goers’ experience of the art?