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Screenshot from Engare (courtesy Mahdi Bahrami)

“I think we can explore mathematics in different ways,” game developer Mahdi Bahrami told Hyperallergic. “If someone is not able to solve an equation on paper, that doesn’t mean he [or] she is bad at maths. For some people it’s easier to explore maths when it’s visualized. I think video games as a medium have a great potential in doing these kind of visualizations. That being said, my goal was never to make an ‘educational game.’”

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Engare animation (courtesy Mahdi Bahrami)

What Bahrami created is Engarea game of motion and geometry which draws on the mathematical principles of Islamic design. It was released this fall for Mac and PC. Players progress through increasingly challenging levels where visual puzzles are inspired by the tessellations that often adorn Islamic art and architecture. The goal is to replicate a provided pattern by clicking on a dot on tumbling blocks or swirling orbs, then watching as they go into motion. In early stages you’re making squiggly lines or basic curls, later you’re generating ornamentation worthy of Alhambra.

Bahrami is Iranian and based in the city of Esfahan, which includes the UNESCO-listed Naqsh-e Jahan Square lined with historic architecture. He has a particular interest in both math and Islamic design in his work, with the upcoming Tandis incorporating mathematical functions and modeling, and the 2013 Farsh, a tile-based puzzle game, involving the rolling of digital Persian rugs. For Engare, each design begins, like those in the sacred geometry of Islamic art, with a circle that’s in turn divided into parts, creating intersections that guide the pattern. These algorithmic designs can be applied infinitely to any surface, whether the dome of a mosque or a tile wall.

YouTube video

“Centuries ago, artists in some Middle Eastern countries were not allowed to use figurative representation in their art,” Bahrami explained. “Drawing living creatures was considered as a sin against God. So they used geometrical shapes to express their feelings. While I was working on Engare, I realized that the patterns drawn by the game are similar to the shapes I see in the historical places of my hometown, Esfahan. The mathematical rules behind them seemed to be the same.”

The gameplay and graphics of Engare can appear simple, but much like those historical designs, there’s a harmony of symmetry and geometry in their mechanics. The directions in the game are in English, with Arabic numbers marking the levels, and new levels activate on a building reminiscent of Esfahan’s 17th-century Shah Mosque. A soundtrack by Mim Rasouli adds a jaunty tone, and if the game starts to remind you of a Spirograph, well, that’s because both that geometric toy and Islamic art have a similar mathematical basis. Although it’s a game about complex geometry, it’s possible to play through Engare in an hour or two. And after you’ve solved each level, there’s a sandbox function for experimenting with your own patterns, which can be exported as images or 3D models.

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Screenshot from Engare (courtesy Mahdi Bahrami)

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Screenshot from Engare (courtesy Mahdi Bahrami)

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Screenshot from Engare (courtesy Mahdi Bahrami)

Engare is available now for Mac and PC on Steam.

Allison C. Meier is a former staff writer for Hyperallergic. Originally from Oklahoma, she has been covering visual culture and overlooked history for print and online media since 2006. She moonlights...